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- //-----------------------------------------------------------------------------
- // Name: ActionMap DirectInput Sample
- //
- // Copyright (C) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
-
-
- Description
- ===========
- The ActionMap sample illustrates the use of DirectInput's Action Mapping feature.
- This feature allows you to assign various keys to constants that are kept in
- a queue that the application can read at any time. This sample also shows how
- those mappings can be user configurable.
-
-
- Path
- ====
- Source: DXSDK\Samples\Multimedia\Vbsamples\DirectInput\ActionMap
- Executable: DXSDK\Samples\Multimedia\vbsamples\DirectInput\Bin
-
-
- User's Guide
- ============
- None
-
-
- Programming Notes
- =================
- ActionMap.cls should not be used unmodified. For the purpose of this sample it will
- query for any and all input devices and does not differentiate where the input is coming
- from. Most applications will want to modify the class to respond to only one given input
- or differentiate the input devices into different players or purposes.
-
- This sample makes use of common DirectX code (consisting of helper functions,
- etc.) that is shared with other samples on the DirectX SDK. All common
- classes and modules can be found in the following directory:
- DXSDK\Samples\Multimedia\VBSamples\Common
-
-